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Game logic

Status effects

What each status a spell can cause does, how long it lasts and which spells cause it.

How they work

Damage and healing over time

  • Regeneration

    #1
    • Heals the spell’s strength every 1 s, the first at once.

    Lasts: 30 s · 1800 ticks

    Caused by: God Song

  • Elemental aura · Fire

    #9
    • Fire magic damage equal to the spell’s strength at once and again after 0.5 s.

    Lasts: 0.6 s · 36 ticks

    Caused by: Fire Armor

  • Elemental aura · Water

    #10
    • Water magic damage equal to the spell’s strength at once and again after 0.5 s.

    Lasts: 0.6 s · 36 ticks

    Caused by: Ice Armor

  • Elemental aura · Earth

    #11
    • Earth magic damage equal to the spell’s strength at once and again after 0.5 s.

    Lasts: 0.6 s · 36 ticks

    Caused by: Earth Armor

  • Elemental aura · Wind

    #12
    • Wind magic damage equal to the spell’s strength at once and again after 0.5 s.

    Lasts: 0.6 s · 36 ticks

    Caused by: Wind Armor

  • Elemental aura · Light

    #13
    • Light magic damage equal to the spell’s strength at once and again after 0.5 s.

    Lasts: 0.6 s · 36 ticks

    Caused by: Shiny Armor

  • Elemental aura · Dark

    #14
    • Dark magic damage equal to the spell’s strength at once and again after 0.5 s.

    Lasts: 0.6 s · 36 ticks

    Caused by: Dark Armor

  • Wall contact · Fire

    #16
    • Fire damage equal to the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: Red Wall, Fire Wall, Blaze Wall

  • Wall contact · Water

    #19
    • Water damage equal to the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: Cool Wall, Ice Wall, Winter Wall

  • Wall contact · Water

    #20
    • Water damage equal to the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: Freeze Wall

  • Wall contact · Earth

    #22
    • Earth damage equal to the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: Anger Wall, Rage Wall, Fury Wall

  • Wall contact · Wind

    #25
    • Wind damage equal to the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: Wind Wall, Gale Wall, Storm Wall

  • Wall contact

    #28
    • Heals the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: White Wall, Gold Wall, Shine Wall

  • Wall contact · Dark

    #31
    • Dark damage equal to the wall’s strength on contact, at most once every 2 s per post.

    Lasts: Once

    Caused by: Black Wall, Dark Wall, Pitch Wall

  • Burn

    #88
    • Fire damage equal to the spell’s strength every 1 s, the first after 1 s. It does not work in fords. It removes freeze and bubble.

    Lasts: 20 s · 1200 ticks

    Caused by: Fireball, Fire Lance, Homing Fire, Blazer, Rapid Fire, Wide Fire, Maxi Fire, Red Cloud and 1 more

  • Strong burn

    #89
    • Fire damage equal to the spell’s strength every 1 s. It replaces a normal burn and removes freeze and bubble.

    Lasts: 20 s · 1200 ticks

    Caused by: Burn Up, Roast Up, Crisp Up, Blaze Cloud, Fire King, Free Lift

  • Poison

    #94
    • Dark damage equal to the spell’s strength every 1 s, but only while the unit moves or attacks.

    Lasts: 20 s · 1200 ticks

    Caused by: Poison, Poison Smog

  • Vile poison

    #95
    • Dark damage equal to the spell’s strength every 1 s.

    Lasts: 20 s · 1200 ticks

    Caused by: Vile Poison, Vile Smog

Control

  • Freeze

    #90
    • It cannot attack or move. Fire damage ends it.

    Lasts: 3 s · 180 ticks

    Caused by: Ice Shot, Freeze, Ice Lance, Homing Ice, Freezer, Rapid Ice, Wide Ice, Maxi Ice and 4 more

  • Long freeze

    #92
    • It cannot attack or move. Fire damage ends it.

    Lasts: 6 s · 360 ticks

    Caused by: Ice King, Frozen Time

  • Bubble

    #93
    • It cannot attack or move until it is hit twice.

    Lasts: 10 s · 600 ticks

    Caused by: Bubble, Bubble Up, Bubbles!!, Water Lord

  • Hidden

    #96
    • It fades out over about 2 s.

    Lasts: 15 s · 900 ticks

    Caused by: Fairy Trick

  • Hidden

    #97
    • It fades out over about 2 s.

    Lasts: 10 s · 600 ticks

    Caused by: Hidden Veil

  • Sleep

    #98
    • It cannot attack or move. Any damage wakes it.

    Lasts: 8 s · 480 ticks

    Caused by: Sleep Call, Sleep Chant, Gold Song

  • Deep sleep

    #99
    • It cannot attack or move. Any damage wakes it.

    Lasts: 15 s · 900 ticks

    Caused by: Sleep Song

  • Charm

    #102
    • It drops its orders and fights its own side. It cancels berserk.

    Lasts: 14 s · 840 ticks

    Caused by: Sleep Wind, Sleep Gale, Sleep Storm

  • Invincible

    #104
    • It takes no damage, cannot attack or move, and cannot be pushed.

    Lasts: 10 s · 600 ticks

    Caused by: Barrier, Invincible

  • Recoil

    #105
    • Each hit it lands costs it a quarter of the damage it deals.

    Lasts: 20 s · 1200 ticks

    Caused by: Rebound

  • Recoil

    #106
    • Each hit it lands costs it half of the damage it deals.

    Lasts: 20 s · 1200 ticks

    Caused by: Reprisal

  • Recoil

    #107
    • Each hit it lands costs it all of the damage it deals.

    Lasts: 20 s · 1200 ticks

    Caused by: Revenge

  • Peace

    #108
    • It cannot attack.

    Lasts: 15 s · 900 ticks

    Caused by: Peace Call, Peace Chant, Peace Song

  • Terror

    #128
    • It runs away from the unit that threatens it.

    Lasts: 20 s · 1200 ticks

    Caused by: Terror, Pure Terror

  • Forget

    #129
    • It stands still, doing nothing.

    Lasts: 3 s · 180 ticks

  • Berserk

    #130
    • Attack +100 %
    • Attacks its target and ignores orders. It cancels charm.

    Lasts: 20 s · 1200 ticks

    Caused by: Mad Warrior, The Berserk, Last Rage, Big Brawl

  • One of several

    #137

    Lasts: Once

    Caused by: Betrayal

  • One of several

    #138

    Lasts: Once

    Caused by: Mutiny, Uprising

  • One of several

    #139

    Lasts: 0.5 s · 30 ticks

    Caused by: Wind Zone, Swift Zone, Gale Zone

  • One of several

    #140

    Lasts: Once

    Caused by: Ice Maiden, Ice Queen, Ice Goddess

Stats

  • Stats

    #40
    • Attack +50 %

    Lasts: 18 s · 1080 ticks

    Caused by: Power Up, Power On

  • Stats

    #41
    • Defense +50 %

    Lasts: 18 s · 1080 ticks

    Caused by: Tough Armor, Defense Up, Defense On

  • Stats

    #42
    • Magic defense +50 % of what it lacks to reach 100

    Lasts: 18 s · 1080 ticks

    Caused by: Light Armor, Magic Up, Magic On

  • Stats

    #43
    • Speed +50 %

    Lasts: 18 s · 1080 ticks

    Caused by: Speed Up, Speed On

  • Stats

    #44
    • Time between attacks −85 %

    Lasts: 18 s · 1080 ticks

    Caused by: Speed Over

  • Stats

    #45
    • Evasion +40

    Lasts: 18 s · 1080 ticks

    Caused by: Evade Up, Evade On

  • Stats

    #46
    • Accuracy +40

    Lasts: 18 s · 1080 ticks

    Caused by: Eye Up, Eye On

  • Stats

    #48
    • Defense +80 %

    Lasts: 24 s · 1440 ticks

    Caused by: Defense Over

  • Stats

    #49
    • Evasion +79

    Lasts: 18 s · 1080 ticks

    Caused by: Evade Over

  • Stats

    #50
    • Accuracy +79

    Lasts: 18 s · 1080 ticks

    Caused by: Eye Over

  • Stats

    #51
    • Attack −50 %

    Lasts: 18 s · 1080 ticks

    Caused by: Dark Lance, Homing Dark, Dark Crush, Power Down, Power Off

  • Stats

    #52
    • Defense −60 %

    Lasts: 18 s · 1080 ticks

    Caused by: Defense Down, Defense Off

  • Stats

    #53
    • Magic defense −40 % of what it lacks to reach 100

    Lasts: 18 s · 1080 ticks

    Caused by: Magic Down, Magic Off

  • Stats

    #54
    • Speed −40 %

    Lasts: 18 s · 1080 ticks

    Caused by: Speed Down, Speed Off

  • Stats

    #56
    • Evasion −40

    Lasts: 18 s · 1080 ticks

    Caused by: Rapid Dark, Wide Dark, Maxi Dark, Evade Down, Evade Off

  • Stats

    #57
    • Accuracy −40

    Lasts: 18 s · 1080 ticks

    Caused by: Dust Cloud, Sand Cloud, Sand Storm, Accuracy Down, Accuracy Off

  • Stats

    #59
    • Attack −70 %

    Lasts: 18 s · 1080 ticks

    Caused by: Power Under

  • Stats

    #60
    • Defense −90 %

    Lasts: 18 s · 1080 ticks

    Caused by: Defense Under

  • Stats

    #61
    • Magic defense −60 % of what it lacks to reach 100

    Lasts: 18 s · 1080 ticks

    Caused by: Magic Under

  • Stats

    #62
    • Speed −65 %

    Lasts: 18 s · 1080 ticks

    Caused by: Speed Under

  • Stats

    #64
    • Evasion −79

    Lasts: 18 s · 1080 ticks

    Caused by: Evasion Down

  • Stats

    #65
    • Accuracy −79

    Lasts: 18 s · 1080 ticks

    Caused by: Accuracy Under

  • Stats

    #66
    • Speed −100 %

    Lasts: 0.5 s · 30 ticks

    Caused by: Swamp Fog, Swamp Abyss

  • Stats

    #79
    • Attack +80 %
    • Speed +80 %
    • Defense +80 %
    • Magic +80 %
    • Magic defense +80 % of what it lacks to reach 100
    • Time between attacks −80 %

    Lasts: 0.55 s · 33 ticks

    Caused by: High Bless

  • Stats

    #80
    • Attack −60 %
    • Speed −60 %
    • Defense −60 %
    • Magic −60 %
    • Magic defense −60 % of what it lacks to reach 100
    • Time between attacks +60 %

    Lasts: 0.55 s · 33 ticks

    Caused by: Evil Bless

  • Stats

    #81
    • Defense −50 %
    • Magic defense −50 % of what it lacks to reach 100

    Lasts: 18 s · 1080 ticks

    Caused by: Curse

  • Stats

    #82
    • Attack −20 %
    • Defense −20 %
    • Accuracy −26

    Lasts: 18 s · 1080 ticks

    Caused by: Black Curse, Black Grudge

  • Stats

    #83
    • Attack −40 %
    • Defense −40 %
    • Accuracy −51

    Lasts: 18 s · 1080 ticks

    Caused by: Black Bind

  • Stats

    #84
    • Attack −50 %
    • Defense −50 %
    • Magic −50 %
    • Magic defense −50 % of what it lacks to reach 100
    • Time between attacks +40 %

    Lasts: 18 s · 1080 ticks

    Caused by: Dark King

  • Virus

    #85
    • Attack −20 %
    • Defense −20 %
    • Units touching a first victim (within 4 px) catch it for the time left.

    Lasts: 18 s · 1080 ticks

    Caused by: Virus, Plague, Epidemic

  • Stats

    #86
    • Accuracy −38
    • Evasion −38

    Lasts: 18 s · 1080 ticks

    Caused by: Death Rain

  • Stats

    #87
    • Defense +80 %
    • Magic defense +100 % of what it lacks to reach 100

    Lasts: 25 s · 1500 ticks

    Caused by: Magic Over

  • Stats

    #131
    • Attack +60 %

    Lasts: 0.5 s · 30 ticks

    Caused by: Power Zone

  • Stats

    #132
    • Defense +60 %

    Lasts: 0.5 s · 30 ticks

    Caused by: Defense Zone

  • Stats

    #133
    • Time between attacks −85 %

    Lasts: 0.5 s · 30 ticks

    Caused by: Speed Zone

  • Stats

    #134
    • Evasion +40

    Lasts: 0.5 s · 30 ticks

    Caused by: Evade Zone

  • Stats

    #135
    • Accuracy +40

    Lasts: 0.5 s · 30 ticks

    Caused by: Prime Zone

  • Stats

    #136
    • Speed +100 %

    Lasts: 0.5 s · 30 ticks

Elements

  • Weakness · Fire

    #67
    • It takes twice the fire magic damage. A shield of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Fire Curse, Blaze Curse

  • Weakness · Water

    #68
    • It takes twice the water magic damage. A shield of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Water Curse, Ice Grudge

  • Weakness · Earth

    #69
    • It takes twice the earth magic damage. A shield of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Earth Curse, Rock Grudge

  • Weakness · Wind

    #70
    • It takes twice the wind magic damage. A shield of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Wind Curse, Gale Grudge

  • Weakness · Light

    #71
    • It takes twice the light magic damage. A shield of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Light Curse, Pure Grudge

  • Weakness · Dark

    #72
    • It takes twice the dark magic damage. A shield of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Dark Curse, Dark Grudge

  • Shield · Fire

    #73
    • It takes half the fire magic damage. A weakness of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Fire Aura, Blaze Aura

  • Shield · Water

    #74
    • It takes half the water magic damage. A weakness of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Ice Aura, Freeze Aura

  • Shield · Earth

    #75
    • It takes half the earth magic damage. A weakness of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Earth Aura, Rock Aura

  • Shield · Wind

    #76
    • It takes half the wind magic damage. A weakness of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Wind Aura, Gale Aura

  • Shield · Light

    #77
    • It takes half the light magic damage. A weakness of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Light Aura, Shine Aura

  • Shield · Dark

    #78
    • It takes half the dark magic damage. A weakness of the same element cancels it.

    Lasts: 30 s · 1800 ticks

    Caused by: Dark Aura, Black Aura

Cures

  • Cure

    #117
    • Removes every status and stat change.

    Lasts: Once

    Caused by: Purge Curse, White Cure

  • Cure

    #118
    • Removes sleep.

    Lasts: Once

    Caused by: Prank, Joke, Trick

  • Cure

    #119
    • Removes stat changes, curses and auras.

    Lasts: Once

    Caused by: Purge Magic

  • Cure

    #120
    • Removes poison.

    Lasts: Once

    Caused by: Antidote

  • Cure

    #121
    • Removes virus.

    Lasts: Once

    Caused by: Cure Prayer, Heal Prayer

  • Cure

    #122
    • Removes freeze.

    Lasts: Once

    Caused by: Fire Warmth, Fire Calm

  • Cure

    #123
    • Removes burn.

    Lasts: Once

    Caused by: Kind Water, Shine Ice

  • Cure

    #124
    • Removes berserk, charm.

    Lasts: Once

    Caused by: Heal Mind, Heal Heart

  • Cure

    #125
    • Removes freeze.
    • Attack +20 %

    Lasts: 20 s · 1200 ticks

    Caused by: Fire Soul

  • Cure

    #126
    • Removes burn.
    • Evasion +26

    Lasts: 20 s · 1200 ticks

    Caused by: Pure Soul

  • Cure

    #127
    • Removes berserk, charm.
    • Speed +20 %

    Lasts: 20 s · 1200 ticks

    Caused by: Heal Soul

Terrain

37 more records are in the data, but no spell uses them.

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