Water · Trap
Trick
Drops heavy objects onto multiple units. The ultimate wake-up call!
Truco
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Trick
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 85 | 80 | 75 | 70 | 65 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Allies and enemies
What it does
- Power
- 500
- Cast range
- 100 px
- Trigger radius
- 80 px
Status: Cures statuses
- Chance
- Always
Its own rules
Drops a tub on the tapped unit or on each unit in the circle (up to 80 px). After 20 ticks it takes exactly 1 HP, which counts as damage and wakes sleeping units. The game compares the distance on mismatched scales, so the tub practically never misses (a 512 px radius in effect).
Similar spells
The 3 spells that run on the same game code as this one. Only what changes between them is shown.
Prank, Joke and Trick drop a tub that takes exactly 1 HP, which counts as damage and wakes sleeping units. Prank aims at one unit; Joke and Trick at every unit in an 80 px circle. The tub does not read Trick’s power (500): Trick does what Joke does, with another picture, for more MP.
| Spells | MP (level 1–10) | Trigger radius | Power | Aim |
|---|---|---|---|---|
| Prank | 50 | 0 px | 40 | Tap a unit |
| Joke | 70 | 80 px | 40 | Draw a circle |
| Trick | 85 | 80 px | 500 | Draw a circle |