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Water · Trap

Joke

Drops heavy objects onto multiple units. Also wakes sleeping units up.

Broma

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Joke

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Some part or sound assignments still need verification.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind III
  2. Water II

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP7066625854

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Allies and enemies

What it does

Power
40
Cast range
100 px
Trigger radius
80 px

Status: Cures statuses

Chance
Always

Its own rules

Drops a tub on the tapped unit or on each unit in the circle (up to 80 px). After 20 ticks it takes exactly 1 HP, which counts as damage and wakes sleeping units. The game compares the distance on mismatched scales, so the tub practically never misses (a 512 px radius in effect).

Similar spells

The 3 spells that run on the same game code as this one. Only what changes between them is shown.

Prank, Joke and Trick drop a tub that takes exactly 1 HP, which counts as damage and wakes sleeping units. Prank aims at one unit; Joke and Trick at every unit in an 80 px circle. The tub does not read Trick’s power (500): Trick does what Joke does, with another picture, for more MP.

SpellsMP (level 1–10)Trigger radiusPowerAim
Prank500 px40Tap a unit
Joke7080 px40Draw a circle
Trick8580 px500Draw a circle
All spell families

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