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Game logic

Progression

How Isaac and his team grow from battle to battle: experience, the level of each element, the results screen, New Game+ and checkpoints.

Isaac’s element levels

  • Each element has its own level, from 1 to 50; they all start at 1. A level only changes on the results screen after a battle, from how many spells of that element Isaac cast in it: one per spell, for the element of its last rune. A chant cancelled before casting does not count.
  • Up to level 20: +2 with 10 casts or more, +1 with 1 to 9.
  • From 21 to 30: +1 with 10 casts or more.
  • In both bands, +1 more for the element cast strictly the most in the battle; none on a tie.
  • Above 30: +1 only for the element cast the most, and then its opposite element loses 1 if it is at 22 or more.

What a level changes

Only three things, in bands of ten levels: the MP of each rune, the power and the chance of statuses.

Element levelFireball MPPowerStatus chance
1–1010×1×1
11–209×1.25×1.25
21–308×1.5×1.5
31–408×1.75×1.75
41–507×2×2

Simulator

Spells of each element Isaac casts in every battle, starting with every element at level 1.

  • Fire:
  • Wind:
  • Water:
  • Earth:
  • Dark:
  • Light:

Reaches level 50 in battle

BattleFirWinWatEarDarLig

Experience

  • Every enemy, boss or ally on the map that dies gives 10 × its level, whoever kills it. Captured monsters give nothing.
  • A battle gathers 9,999 at most. On a win, Isaac and every squad of the team each get the whole amount; a defeat, a draw or retiring gives nothing.
  • Going from level 1 to 50 takes 316,905. Stats come from the level when each battle starts.
LevelTo the nextFrom level 1
1250
27025
314095
4220235
5330455
6460785
76001,245
87701,845
99702,615
101,2003,585
111,4504,785
121,7406,235
132,0607,975
142,42010,035
152,81012,455
163,24015,265
173,72018,505
184,23022,225
194,80026,455
205,40031,255
216,00036,655
226,60042,655
237,30049,255
248,00056,555
258,75064,555
269,00073,305
279,10082,305
289,20091,405
299,300100,605
309,400109,905
319,500119,305
329,600128,805
339,700138,405
349,800148,105
359,900157,905
3610,000167,805
3710,100177,805
3810,200187,905
3910,300198,105
4010,400208,405
4110,500218,805
4210,600229,305
4310,700239,905
4410,800250,605
4510,900261,405
4611,000272,305
4711,100283,305
4811,200294,405
4911,300305,605
50—316,905

Results screen

  • After a win it shows, in this order: experience and element levels, the items found, the captured monsters and the new spells.
  • It counts the time (up to the battle’s limit), the kills, the survival of the squads (survivors out of those deployed) and the experience. There are no ranks or grades.
  • After a defeat or a draw there is no results screen: nothing from the battle is kept.

New Game+

  • It starts after the credits. Isaac keeps his level, experience, element levels, runes, monsters, team and items; the story starts again.
  • Enemies get +30, +28, +25, +21, +20 levels in chapters 1 to 5 (up to 50), so they give more experience and are captured at higher levels.
  • Chest items are 2 levels higher, up to 6.
  • The story uses harder versions of its battles.

Checkpoints

Each of the 138 missions and scenes the map offers, in the order of the flowchart, and each of the 88 free battles takes a checkpoint when it starts. A battle inside a mission and saving do not take one.

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