Light · On units
Magic Up
Power-up magic. Raises the magic defense of one unit and heals HP.
Magia +1
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Magic Up
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 40 | 37 | 35 | 32 | 30 |
Aim
Tap a unit. Touch the unit to cast it on.
Affects: Allies
- Heals
What it does
- Heals
- 150
- Duration
- 1 s · 60 ticks
- Cast range
- 120 px
Status: Stat up
- Chance
- Always
- Lasts
- 18 s · 1080 ticks
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 2 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | MP (level 1–10) | Radius | Aim |
|---|---|---|---|
| Magic Up | 40 | — | Tap a unit |
| Magic On | 60 | 50 px | Draw a circle |