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Game logic

Runes

18 runes, three per element. Each one is a single stroke; one to three of them, in order, make a spell.

How the game reads a stroke

  • Each rune is one stroke: lifting the stylus ends it. Size and position on the screen don’t matter.
  • The stroke keeps its proportions: a squashed rune scores less.
  • Rotation is not forgiven: about 30° off is already at the limit.
  • Direction matters: each rune is accepted only from the starting points and directions it has templates for.
  • A rune counts from a 70 % match. If the runes of a spell average 85 % or more, its power and its chance to cause statuses go from ×0.70–0.85 to ×1.35–1.50.

Runes per spell

Isaac starts with one rune per spell. He can chain two from «Battle 004 (ch. 2)» / «Battle 005 (ch. 2)» and three from «Town 013 (ch. 5)».

MP of each rune

A spell costs the sum of its runes. The first rune costs less than the second and third, and every rune gets cheaper as Isaac’s level in its element rises.

First rune
Level \ Element level1–1011–2021–3031–4041–50
I109887
II2018171514
III3028262422
Second or third
Level \ Element level1–1011–2021–3031–4041–50
I2019181716
II4038363432
III5552494643

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