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Fire · On units

Fire Calm

Thaws out frozen allies and heals some HP. Circle targets.

Calma fuego

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Fire Calm

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Some part or sound assignments still need verification.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Light I
  2. Fire II

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP5047444239

Aim

Tap a point. Touch a point inside the range; the area has a fixed size.

Affects: Allies

  • Heals

What it does

Heals
300
Duration
1 s · 60 ticks
Cast range
130 px
Radius
50 px

Status: Cures statuses

Chance
Always

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 13 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementMP (level 1–10)RadiusPowerStatus lastsAim
Fire WarmthFire30—280—Tap a unit
Fire CalmFire5050 px300—Tap a point
Fire SoulFire6550 px35020 sTap a point
Kind WaterWater30—280—Tap a unit
Shine IceWater5050 px300—Tap a point
Pure SoulWater6550 px35020 sTap a point
Heal MindWind30—280—Tap a unit
Heal HeartWind5050 px300—Tap a point
Heal SoulWind6550 px35020 sTap a point
Cure PrayerLight30—360—Tap a unit
Heal PrayerLight5050 px400—Tap a point
Purge MagicDark30—320—Tap a unit
AntidoteDark50—650—Tap a unit
All spell families

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