Water · Projectile
Ice Lance
A piercing, freezing ice pillar. Indicate a direction to fire it.
Lanza hielo
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Ice Lance
This unit uses its idle pose for chanting or casting.
Uses this in battle: Water Mage, Popokura, Seneka.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 30 | 28 | 26 | 25 | 23 |
Aim
Aim a direction. Drag and release: it leaves from Isaac towards where you release.
Affects: Enemies
- Pierces
What it does
- Power
- 430
- Duration
- 0.6 s · 36 ticks
- Shots
- 1
- Shot speed
- 4 px per tick
- Shot range
- 144 px
- Hit radius
- 8 px
- First shot after
- 0.13 s · 8 ticks
Status: Freeze
- Chance
- 4.7 %
- Lasts
- 3 s · 180 ticks
At element level 1–10 with a drawing quality of 1. It rises with both.
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power: Status chance:
Similar spells
The 37 spells that run on the same game code as this one. Only what changes between them is shown.
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
| Spells | Element | Traits | MP (level 1–10) | Cast range | Duration | Spread angle | First shot after | Homing radius | Homing turn | Knockback speed | Launch delay | Hit radius | Shot range | Shot speed | Shots | Target area radius | Between shots | Power | Runes | Status chance | Status lasts | Status | Status strength | Aim |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fireball | Fire | — | 10 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 108 px | 3 px per tick | 1 | — | — | 420 | 1 | 4.7 % | 20 s | Burn | 10 | Aim a direction |
| Ice Shot | Water | — | 10 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 144 px | 4 px per tick | 1 | — | — | 380 | 1 | 4.7 % | 3 s | Freeze | 0 | Aim a direction |
| Wind Blades | Wind | Knocks back | 10 | — | 0.7 s | — | 0.13 s | — | — | 2 px per tick | — | 8 px | 168 px | 4 px per tick | 1 | — | — | 350 | 1 | — | — | — | — | Aim a direction |
| Fire Lance | Fire | Pierces | 30 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 108 px | 3 px per tick | 1 | — | — | 500 | 2 | 4.7 % | 20 s | Burn | 10 | Aim a direction |
| Homing Fire | Fire | Pierces, Homing | 50 | — | 1 s | — | 0.13 s | 55 px | 5.62° | — | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 650 | 2 | 10.2 % | 20 s | Burn | 10 | Aim a direction |
| Blazer | Fire | Locks on each target | 65 | 120 px | 3 s | — | 0.13 s | — | — | — | 0 s | 8 px | 540 px | 3 px per tick | 5 | 50 px | — | 840 | 2 | 10.2 % | 20 s | Burn | 10 | Draw a circle |
| Ice Lance | Water | Pierces | 30 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 144 px | 4 px per tick | 1 | — | — | 430 | 2 | 4.7 % | 3 s | Freeze | 0 | Aim a direction |
| Homing Ice | Water | Pierces, Homing | 50 | — | 1 s | — | 0.13 s | 55 px | 5.62° | — | — | 8 px | 251.25 px | 4.19 px per tick | 1 | — | — | 640 | 2 | 4.7 % | 3 s | Freeze | 0 | Aim a direction |
| Freezer | Water | Locks on each target | 65 | 120 px | 3 s | — | 0.13 s | — | — | — | 0 s | 8 px | 720 px | 4 px per tick | 5 | 50 px | — | 750 | 2 | 4.7 % | 3 s | Freeze | 0 | Draw a circle |
| Wind Lance | Wind | Pierces, Knocks back | 30 | — | 1 s | — | 0.13 s | — | — | 2 px per tick | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 350 | 2 | — | — | — | — | Aim a direction |
| Homing Wind | Wind | Pierces, Homing, Knocks back | 50 | — | 1 s | — | 0.13 s | 55 px | 5.62° | 2 px per tick | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 640 | 2 | — | — | — | — | Aim a direction |
| Blade Gale | Wind | Locks on each target, Knocks back | 65 | 120 px | 3 s | — | 0.13 s | — | — | 2 px per tick | 0 s | 8 px | 720 px | 4 px per tick | 5 | 50 px | — | 750 | 2 | — | — | — | — | Draw a circle |
| Rock Lance | Earth | Pierces | 30 | — | 0.7 s | — | 0.13 s | — | — | — | — | 8 px | 126 px | 3 px per tick | 1 | — | — | 400 | 2 | — | — | — | — | Aim a direction |
| Homing Rock | Earth | Pierces, Homing | 50 | — | 1 s | — | 0.13 s | 55 px | 5.62° | — | — | 8 px | 240 px | 4 px per tick | 1 | — | — | 640 | 2 | — | — | — | — | Aim a direction |
| Rocker | Earth | Locks on each target | 65 | 120 px | 3 s | — | 0.13 s | — | — | — | 0 s | 8 px | 720 px | 4 px per tick | 5 | 50 px | — | 800 | 2 | — | — | — | — | Draw a circle |
| Rapid Fire | Fire | Rapid fire | 30 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 210 | 2 | 4.7 % | 20 s | Burn | 10 | Aim a direction |
| Wide Fire | Fire | Spread | 50 | — | 1 s | 45° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 3 | — | — | 320 | 2 | 4.7 % | 20 s | Burn | 10 | Aim a direction |
| Maxi Fire | Fire | Spread | 65 | — | 1 s | 22.5° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 350 | 2 | 4.7 % | 20 s | Burn | 10 | Aim a direction |
| Rapid Ice | Water | Rapid fire | 30 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 165 | 2 | 4.7 % | 3 s | Freeze | 0 | Aim a direction |
| Wide Ice | Water | Spread | 50 | — | 0.5 s | 45° | 0.13 s | — | — | — | — | 8 px | 120 px | 4 px per tick | 3 | — | — | 240 | 2 | 4.7 % | 3 s | Freeze | 0 | Aim a direction |
| Maxi Ice | Water | Spread | 65 | — | 1 s | 22.5° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 260 | 2 | 4.7 % | 3 s | Freeze | 0 | Aim a direction |
| Rapid Wind | Wind | Rapid fire, Knocks back | 30 | — | 0.7 s | — | 0.13 s | — | — | 2.5 px per tick | — | 8 px | 210 px | 5 px per tick | 3 | — | 15 | 155 | 2 | — | — | — | — | Aim a direction |
| Wide Wind | Wind | Spread, Knocks back | 50 | — | 1 s | 45° | 0.13 s | — | — | 2.5 px per tick | — | 8 px | 300 px | 5 px per tick | 3 | — | — | 210 | 2 | — | — | — | — | Aim a direction |
| Maxi Wind | Wind | Spread, Knocks back | 65 | — | 1 s | 22.5° | 0.13 s | — | — | 2.5 px per tick | — | 8 px | 300 px | 5 px per tick | 5 | — | — | 230 | 2 | — | — | — | — | Aim a direction |
| Rapid Earth | Earth | Rapid fire | 30 | — | 0.7 s | — | 0.13 s | — | — | — | — | 8 px | 126 px | 3 px per tick | 3 | — | 15 | 200 | 2 | — | — | — | — | Aim a direction |
| Wide Earth | Earth | Spread | 50 | — | 1 s | 45° | 0.13 s | — | — | — | — | 8 px | 180 px | 3 px per tick | 3 | — | — | 300 | 2 | — | — | — | — | Aim a direction |
| Maxi Earth | Earth | Spread | 65 | — | 1 s | 22.5° | 0.13 s | — | — | — | — | 8 px | 180 px | 3 px per tick | 5 | — | — | 320 | 2 | — | — | — | — | Aim a direction |
| Rapid Light | Light | Rapid fire | 30 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 185 | 2 | — | — | — | — | Aim a direction |
| Wide Light | Light | Spread | 50 | — | 1 s | 45° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 3 | — | — | 280 | 2 | — | — | — | — | Aim a direction |
| Maxi Light | Light | Spread | 65 | — | 1 s | 22.5° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 300 | 2 | — | — | — | — | Aim a direction |
| Rapid Dark | Dark | Rapid fire | 30 | — | 0.6 s | — | 0.13 s | — | — | — | — | 8 px | 144 px | 4 px per tick | 3 | — | 15 | 190 | 2 | 14.8 % | 18 s | Stat down | — | Aim a direction |
| Wide Dark | Dark | Spread | 50 | — | 1 s | 45° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 3 | — | — | 290 | 2 | 14.8 % | 18 s | Stat down | — | Aim a direction |
| Maxi Dark | Dark | Spread | 65 | — | 1 s | 22.5° | 0.13 s | — | — | — | — | 8 px | 240 px | 4 px per tick | 5 | — | — | 310 | 2 | 14.8 % | 18 s | Stat down | — | Aim a direction |
| Fire King | Fire | Spread, Delayed | 50 | — | 1.5 s | 21.09° | 0.5 s | — | — | — | — | 10 px | 405 px | 4.5 px per tick | 3 | — | — | 750 | 3 | 100 % | 20 s | Burn | 40 | Aim a direction |
| Ice King | Water | Spread, Delayed | 50 | — | 1.5 s | 21.09° | 0.5 s | — | — | — | — | 10 px | 405 px | 4.5 px per tick | 3 | — | — | 750 | 3 | 100 % | 6 s | Freeze | 0 | Aim a direction |
| Wind King | Wind | Spread, Delayed, Knocks back | 50 | — | 1.5 s | 21.09° | 0.5 s | — | — | 2.5 px per tick | — | 10 px | 450 px | 5 px per tick | 3 | — | — | 750 | 3 | — | — | — | — | Aim a direction |
| Wind Lord | Wind | Spread, Knocks back | 90 | — | 1.5 s | 45° | 0.13 s | — | — | 3 px per tick | — | 8 px | 540 px | 6 px per tick | 7 | — | — | 580 | 3 | — | — | — | — | Aim a direction |