Game logic
Game rules
What the game allows and how far: the team, the monsters and items you can keep, levels and experience, and what happens when you lose.
- 1 + 3Isaac and his squads in a battle
- 65monsters kept
- 10items in the inventory
- 50top level
- 9,999EXP per battle, at most
- 60 mintime limit when the mission sets none
The team
- Isaac always takes part and cannot be left out. Up to 3 squads go with him, never more than the map’s start points: almost every battle has 3, a few have 1 or none.
- Each species makes squads of 1, 2 or 3 units; the player does not choose. On the field, the player has at most 10 units.
- A squad’s units start at its start point, moved by (-22, 8), (22, 8), (0, -14) px (y grows downwards).
- Each unit costs UP (its unit page shows how much). The team’s total cannot go over the capacity, which grows with Isaac’s level. Only the team editor checks it; battles do not.
| Isaac’s level | 1–3 | 4–6 | 7–9 | 10–12 | 13–15 | 16–18 | 19–21 | 22–24 | 25–27 | 28–50 |
|---|---|---|---|---|---|---|---|---|---|---|
| UP | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Captured monsters
- Up to 65 are kept. Several of the same species are allowed.
- Only regular enemies can be captured: not bosses, not allies.
- Up to 32 captures per battle count; the rest are lost.
- They join after the battle is won, at the level they had in it and with 0 EXP. They do not fight in the battle where they were caught.
- With the list full, the new one replaces a monster that is not in a squad, or is let go.
- A monster can be released from the team screen.
Items
- The inventory has 10 slots. Repeated items are allowed, also the same item at different levels.
- Each squad carries one item, which works on every unit in it. Isaac carries none.
- Items come from chests, at levels 1 to 6. Their level never rises afterwards. Up to 32 items found per battle count.
- With the inventory full, the new item replaces one that is not equipped, or is thrown away.
- There is no money and no shop: nothing is bought or sold.
Levels and experience
- Isaac and the monsters reach level 50 at most. Enemies too, and each of Isaac’s elements goes from 1 to 50.
- Experience comes only from deaths: every enemy, boss or ally on the map that dies gives 10 × its level, whoever kills it. Captured monsters give nothing.
- A battle gathers 9,999 EXP at most. On a win, Isaac and every squad of the team each get the whole amount; it is not split.
- Going from level 1 to 50 takes 316,905 EXP. Stats are not stored: they come from the level when each battle starts.
Casting
- Isaac starts drawing 1 rune per spell. «Battle 004 (ch. 2)» / «Battle 005 (ch. 2)» lets him chain 2, and «Town 013 (ch. 5)» 3.
- There is no limit of active spells and no cooldown: Isaac can cast again as soon as the previous cast animation ends. MP is the only limit.
Battles
- When the mission sets no time limit, it is 60 minutes.
- There is no maximum number of units on the field.
Defeat, checkpoints and retiring
- The game takes a checkpoint each time a mission, a town scene or a free battle starts from the map. Battles inside the mission and saving do not take one.
- After a defeat or a draw nothing from that battle is kept: no experience, captures, items or new spells.
- Continuing puts the story and the runes back to the checkpoint and Isaac back on the map spot he came from. His level, monsters and items stay as they were.
- The mission is on the map again and replays from its start with all its battles: losing the second one means winning the first one again.
- Retiring from the pause menu goes to the title screen with no option to continue: from there you can only load a save or start a new game.
- Saving does not move the checkpoint, and there is no autosave. Loading a save makes it the checkpoint.