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Game logic

Game rules

What the game allows and how far: the team, the monsters and items you can keep, levels and experience, and what happens when you lose.

The team

  • Isaac always takes part and cannot be left out. Up to 3 squads go with him, never more than the map’s start points: almost every battle has 3, a few have 1 or none.
  • Each species makes squads of 1, 2 or 3 units; the player does not choose. On the field, the player has at most 10 units.
  • A squad’s units start at its start point, moved by (-22, 8), (22, 8), (0, -14) px (y grows downwards).
  • Each unit costs UP (its unit page shows how much). The team’s total cannot go over the capacity, which grows with Isaac’s level. Only the team editor checks it; battles do not.
UP the team can hold
Isaac’s level1–34–67–910–1213–1516–1819–2122–2425–2728–50
UP234567891011

Captured monsters

  • Up to 65 are kept. Several of the same species are allowed.
  • Only regular enemies can be captured: not bosses, not allies.
  • Up to 32 captures per battle count; the rest are lost.
  • They join after the battle is won, at the level they had in it and with 0 EXP. They do not fight in the battle where they were caught.
  • With the list full, the new one replaces a monster that is not in a squad, or is let go.
  • A monster can be released from the team screen.

Items

  • The inventory has 10 slots. Repeated items are allowed, also the same item at different levels.
  • Each squad carries one item, which works on every unit in it. Isaac carries none.
  • Items come from chests, at levels 1 to 6. Their level never rises afterwards. Up to 32 items found per battle count.
  • With the inventory full, the new item replaces one that is not equipped, or is thrown away.
  • There is no money and no shop: nothing is bought or sold.
See the 8 items and where they are

Levels and experience

  • Isaac and the monsters reach level 50 at most. Enemies too, and each of Isaac’s elements goes from 1 to 50.
  • Experience comes only from deaths: every enemy, boss or ally on the map that dies gives 10 × its level, whoever kills it. Captured monsters give nothing.
  • A battle gathers 9,999 EXP at most. On a win, Isaac and every squad of the team each get the whole amount; it is not split.
  • Going from level 1 to 50 takes 316,905 EXP. Stats are not stored: they come from the level when each battle starts.

Casting

  • Isaac starts drawing 1 rune per spell. «Battle 004 (ch. 2)» / «Battle 005 (ch. 2)» lets him chain 2, and «Town 013 (ch. 5)» 3.
  • There is no limit of active spells and no cooldown: Isaac can cast again as soon as the previous cast animation ends. MP is the only limit.

Battles

  • When the mission sets no time limit, it is 60 minutes.
  • There is no maximum number of units on the field.

Defeat, checkpoints and retiring

  • The game takes a checkpoint each time a mission, a town scene or a free battle starts from the map. Battles inside the mission and saving do not take one.
  • After a defeat or a draw nothing from that battle is kept: no experience, captures, items or new spells.
  • Continuing puts the story and the runes back to the checkpoint and Isaac back on the map spot he came from. His level, monsters and items stay as they were.
  • The mission is on the map again and replays from its start with all its battles: losing the second one means winning the first one again.
  • Retiring from the pause menu goes to the title screen with no option to continue: from there you can only load a save or start a new game.
  • Saving does not move the checkpoint, and there is no autosave. Loading a save makes it the checkpoint.

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