Light · Aura
Shiny Armor
Bestows a special light aura that damages nearby foes. Select one unit.
Armadura r.
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Shiny Armor
This unit uses its idle pose for chanting or casting.
Uses this in battle: Seneka.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 75 | 70 | 66 | 61 | 57 |
Aim
Tap a unit. Touch the unit to cast it on.
Affects: Allies
What it does
- Power
- 1
- Duration
- 15 s · 900 ticks
- Cast range
- 80 px
- Pulses every
- 0.5 s · 30 ticks
- Pulse radius
- 12 px
Status: Elemental armor
- Chance
- Always
- Lasts
- 0.6 s · 36 ticks
- Strength
- 100
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element |
|---|---|
| Fire Armor | Fire |
| Ice Armor | Water |
| Wind Armor | Wind |
| Earth Armor | Earth |
| Shiny Armor | Light |
| Dark Armor | Dark |