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Wind · On units

Transport

Teleports the user to an accessible location. Touch your destination.

Transporte

Spell scene

Choose the caster and how far away the destination is, then replay the jump with the cartridge’s sprites and sounds.

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Spell drawing

Transport

Rune 1 of 1

Uses this in battle: Trista, Seneka.

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

The drawing order of the flash pieces relative to the unit is not confirmed in the game; this view draws them on top.

No receiver, projectile or impact: the caster jumps to the tapped point, up to 100 px away. On casting, a flash and a sound where the caster stands; 20 ticks later, the same at the destination, and at 30 ticks the caster moves there. Until then the caster can be hit where it stood. Transport and Flight run the same game code; only the range and MP cost differ. Neither travels along the way: both make the same jump.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP3028262422

Aim

Tap a point. Touch a point inside the range.

What it does

Cast range
100 px

Its own rules

The caster (Isaac, or a rival mage who uses it) teleports to the tapped point if it fits there; otherwise it fails. There is no receiver and no impact. On casting, a flash appears where the caster stands; 20 ticks later another appears at the destination, and at 30 ticks the caster moves there and stands still. Until then the caster stays put and can be hit. Flight makes the same jump as Transport, with a longer range.

Similar spells

The 2 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsMP (level 1–10)Cast rangeRunes
Transport30100 px1
Flight140250 px3
All spell families

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