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Wind · Projectile

Gale Arrows

Fires magic arrows at multiple foes. Circle targets.

Flechas ven.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Gale Arrows

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Some part or sound assignments still need verification.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind III
  2. Wind II

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP7066625854

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Enemies

  • Pierces

What it does

Power
640
Duration
1 s · 60 ticks
Cast range
150 px
Shots
1
Shot speed
5 px per tick
Shot range
300 px
Hit radius
8 px
First shot after
0.13 s · 8 ticks
Target area radius
100 px
Launch delay
1.22 s · 73 ticks

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 2 spells that run on the same game code as this one. Only what changes between them is shown.

A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.

SpellsMP (level 1–10)Cast rangeTarget area radiusPowerAim
Wind Arrow50—0 px520Aim a direction
Gale Arrows70150 px100 px640Draw a circle
All spell families

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