Wind · Projectile
Gale Arrows
Fires magic arrows at multiple foes. Circle targets.
Flechas ven.
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Gale Arrows
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 70 | 66 | 62 | 58 | 54 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
- Pierces
What it does
- Power
- 640
- Duration
- 1 s · 60 ticks
- Cast range
- 150 px
- Shots
- 1
- Shot speed
- 5 px per tick
- Shot range
- 300 px
- Hit radius
- 8 px
- First shot after
- 0.13 s · 8 ticks
- Target area radius
- 100 px
- Launch delay
- 1.22 s · 73 ticks
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 2 spells that run on the same game code as this one. Only what changes between them is shown.
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
| Spells | MP (level 1–10) | Cast range | Target area radius | Power | Aim |
|---|---|---|---|---|---|
| Wind Arrow | 50 | — | 0 px | 520 | Aim a direction |
| Gale Arrows | 70 | 150 px | 100 px | 640 | Draw a circle |