Zone
Zone: Wind Zone and 9 more
Marks out a zone that speeds up everyone inside; some also protect, strengthen, or change the ground.
10 spells the game runs with the same code.
Speeds up· 5 of 10Protects· 3 of 10Strengthens· 3 of 10Changes the ground· 3 of 10Weakens· 1 of 10Slows or roots· 1 of 10How is the total effect worked out?
Total effect: what one unit receives over the whole spell. The real figure depends on who casts and who receives it, so it is worked out for a fixed reference: the caster has magic 30 (Isaac at level 1), the element at level 1–10 and a perfect stroke (quality 1); the receiver has defense and magic defense 0, a neutral element and no weakness or shield; no random factor. “up to” is a maximum that needs every hit to land, or the unit to stay where the spell reaches it; “not confirmed” marks what the code read so far does not settle.
To cast a spell you draw its runes, each in one stroke and each scored on its own: a long stroke with many turns takes longer and gives more chances to slip out of the shape. Each spell shows its runes, drawn from their strokes, with their level (I to III) and how long their strokes are added up, in widths of the rune: the game scales the drawing, so its size on screen does not count. A higher level is usually longer, but not always (Water II is shorter than Wind I).
Best spells · Which spells pay off and why, each with the number behind it. The filters leave only what Isaac already has at hand.
Level I
85 MP
- Range
- 120 px
- Radius
- 100 px
- Lasts
- 35 s
Effect
attack +60 %
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Fire
Effect
time between attacks −85 %
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
evasion +40
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
defense +60 %
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
accuracy +40
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Bless
140 MP
- Range
- 150 px
- Radius
- 100 px
- Lasts
- 15 s
Effect
attack −60 %, speed −60 %, defense −60 %, magic −60 %, magic defense −60 % of what it lacks to reach 100, time between attacks +60 %
while inside, for 15 s · renewed every 0.5 s
- Affects
- Enemies
- Status chance
- 100 %
- Status lasts
- 0.55 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 108.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Effect
attack +80 %, speed +80 %, defense +80 %, magic +80 %, magic defense +80 % of what it lacks to reach 100, time between attacks −80 %
while inside, for 15 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.55 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 108.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Light
Others
Effect
speed +100 %
while inside, for 10 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
speed +100 %
while inside, for 18 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
speed +100 %
while inside, for 20 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Wind · Others
Effect
speed +100 %
while inside, for 10 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 70 px · Lasts 10 s
Wind · Others
Effect
speed +100 %
while inside, for 18 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 150 px · Radius 80 px · Lasts 18 s
Wind · Others
Effect
speed +100 %
while inside, for 20 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 180 px · Radius 100 px · Lasts 20 s
Fire · Level I
Effect
attack +60 %
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 100 px · Lasts 35 s
Water · Level I
Effect
evasion +40
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 100 px · Lasts 35 s
Wind · Level I
Effect
time between attacks −85 %
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 100 px · Lasts 35 s
Earth · Level I
Effect
defense +60 %
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 100 px · Lasts 35 s
Dark · Level I
Effect
accuracy +40
while inside, for 35 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.5 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 65.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 100 px · Lasts 35 s
Light · Bless
Effect
attack +80 %, speed +80 %, defense +80 %, magic +80 %, magic defense +80 % of what it lacks to reach 100, time between attacks −80 %
while inside, for 15 s · renewed every 0.5 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 0.55 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 108.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 150 px · Radius 100 px · Lasts 15 s
Dark · Bless
Effect
attack −60 %, speed −60 %, defense −60 %, magic −60 %, magic defense −60 % of what it lacks to reach 100, time between attacks +60 %
while inside, for 15 s · renewed every 0.5 s
- Affects
- Enemies
- Status chance
- 100 %
- Status lasts
- 0.55 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 108.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and not once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 150 px · Radius 100 px · Lasts 15 s
Worked out for a caster with magic 30 and a perfect stroke, against defense and magic defense 0, with no random factor. How is it worked out?
Wind Zone
Wind · Others
Effect
speed +100 %
MP
30
while inside, for 10 s · renewed every 0.5 s
Easy to drawSpeeds upChanges the groundCost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 5.6
Range and area
- Cast range
- 120 px
- Radius
- 70 px
- Aim
- Draw a circle
- Affects
- Allies
Time and damage
- Duration
- 10 s (600 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- —
Other
- Terrain
- Dries swamp into sand
Swift Zone
Wind · Others
Effect
speed +100 %
MP
50
while inside, for 18 s · renewed every 0.5 s
Speeds upChanges the groundCost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 6.5
Range and area
- Cast range
- 150 px
- Radius
- 80 px
- Aim
- Draw a circle
- Affects
- Allies
Time and damage
- Duration
- 18 s (1,080 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- —
Other
- Terrain
- Dries swamp into sand
Gale Zone
Wind · Others
Effect
speed +100 %
MP
65
while inside, for 20 s · renewed every 0.5 s
Easy to drawSpeeds upChanges the groundCost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 5.6
Range and area
- Cast range
- 180 px
- Radius
- 100 px
- Aim
- Draw a circle
- Affects
- Allies
Time and damage
- Duration
- 20 s (1,200 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- —
Other
- Terrain
- Dries swamp into sand
Power Zone
Fire · Level I
Effect
attack +60 %
MP
85
while inside, for 35 s · renewed every 0.5 s
StrengthensCost
- MP (level 1–10)
- 85
- Runes
- IIIIII
- Stroke (rune widths)
- 8.6
Range and area
- Cast range
- 120 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Allies
Time and damage
- Duration
- 35 s (2,100 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- Stat up
Other
- Terrain
- —
Evade Zone
Water · Level I
Effect
evasion +40
MP
85
while inside, for 35 s · renewed every 0.5 s
ProtectsCost
- MP (level 1–10)
- 85
- Runes
- IIIIII
- Stroke (rune widths)
- 9.0
Range and area
- Cast range
- 120 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Allies
Time and damage
- Duration
- 35 s (2,100 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- Stat up
Other
- Terrain
- —
Speed Zone
Wind · Level I
Effect
time between attacks −85 %
MP
85
while inside, for 35 s · renewed every 0.5 s
Speeds upCost
- MP (level 1–10)
- 85
- Runes
- IIIIII
- Stroke (rune widths)
- 7.9
Range and area
- Cast range
- 120 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Allies
Time and damage
- Duration
- 35 s (2,100 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- Stat up
Other
- Terrain
- —
Defense Zone
Earth · Level I
Effect
defense +60 %
MP
85
while inside, for 35 s · renewed every 0.5 s
ProtectsCost
- MP (level 1–10)
- 85
- Runes
- IIIIII
- Stroke (rune widths)
- 9.1
Range and area
- Cast range
- 120 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Allies
Time and damage
- Duration
- 35 s (2,100 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- Stat up
Other
- Terrain
- —
Prime Zone
Dark · Level I
Effect
accuracy +40
MP
85
while inside, for 35 s · renewed every 0.5 s
StrengthensCost
- MP (level 1–10)
- 85
- Runes
- IIIIII
- Stroke (rune widths)
- 9.1
Range and area
- Cast range
- 120 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Allies
Time and damage
- Duration
- 35 s (2,100 ticks)
Status
- Status lasts
- 0.5 s (30 ticks)
- Status
- Stat up
Other
- Terrain
- —
High Bless
Light · Bless
Effect
attack +80 %, speed +80 %, defense +80 %, magic +80 %, magic defense +80 % of what it lacks to reach 100, time between attacks −80 %
MP
140
while inside, for 15 s · renewed every 0.5 s
ProtectsStrengthensSpeeds upCost
- MP (level 1–10)
- 140
- Runes
- IIIIIIIII
- Stroke (rune widths)
- 15.4
Range and area
- Cast range
- 150 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Allies
Time and damage
- Duration
- 15 s (900 ticks)
Status
- Status lasts
- 0.55 s (33 ticks)
- Status
- —
Other
- Terrain
- —
Evil Bless
Dark · Bless
Effect
attack −60 %, speed −60 %, defense −60 %, magic −60 %, magic defense −60 % of what it lacks to reach 100, time between attacks +60 %
MP
140
while inside, for 15 s · renewed every 0.5 s
WeakensSlows or rootsCost
- MP (level 1–10)
- 140
- Runes
- IIIIIIIII
- Stroke (rune widths)
- 12.0
Range and area
- Cast range
- 150 px
- Radius
- 100 px
- Aim
- Tap a point
- Affects
- Enemies
Time and damage
- Duration
- 15 s (900 ticks)
Status
- Status lasts
- 0.55 s (33 ticks)
- Status
- —
Other
- Terrain
- —
Grouped by the effect class and subkind of each spell in the game’s data, as the research did; the notes come from reading the code, not from playing.