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Cloud

Cloud: Red Cloud and 14 more

Creates a cloud that damages every unit inside it; some also weaken, burn, or freeze.

15 spells the game runs with the same code.

DamagesWeakens· 3 of 15Burns· 3 of 15Freezes· 3 of 15Charms· 3 of 15
The same in all of them:Hits every: 1 s (60 ticks)Aim: Draw a circleAffects: Allies and enemies
How is the total effect worked out?

A cloud hits each unit inside it every so often with its raw power: the caster’s magic, the drawing and the rank do not scale it (they only raise the chance of its status). The hits are counted, not added up over time: a 360-tick cloud that hits every 60 hits 6 times; one of 362 ticks, 7.

Total effect: what one unit receives over the whole spell. The real figure depends on who casts and who receives it, so it is worked out for a fixed reference: the caster has magic 30 (Isaac at level 1), the element at level 1–10 and a perfect stroke (quality 1); the receiver has defense and magic defense 0, a neutral element and no weakness or shield; no random factor. “up to” is a maximum that needs every hit to land, or the unit to stay where the spell reaches it; “not confirmed” marks what the code read so far does not settle.

To cast a spell you draw its runes, each in one stroke and each scored on its own: a long stroke with many turns takes longer and gives more chances to slip out of the shape. Each spell shows its runes, drawn from their strokes, with their level (I to III) and how long their strokes are added up, in widths of the rune: the game scales the drawing, so its size on screen does not count. A higher level is usually longer, but not always (Water II is shorter than Wind I).

Best spells · Which spells pay off and why, each with the number behind it. The filters leave only what Isaac already has at hand.

Level I

30 MP

Range
90 px
Radius
40 px
Lasts
6 s

Fire

Water

Earth

Dark

Light

Level II

50 MP

Range
100 px
Radius
90 px
Lasts
8 s

Fire

Unlike the rest of its level: Lasts 6 s

Water

Earth

Unlike the rest of its level: Lasts 6 s

Dark

Light

Level III

65 MP

Range
120 px
Radius
90 px
Lasts
9 s

Fire

Unlike the rest of its level: Lasts 6 s

Water

Earth

Unlike the rest of its level: Lasts 6 s

Dark

Light

Unlike the rest of its level: hover over it or open it to see how.

Worked out for a caster with magic 30 and a perfect stroke, against defense and magic defense 0, with no random factor. How is it worked out?

Grouped by the effect class and subkind of each spell in the game’s data, as the research did; the notes come from reading the code, not from playing.

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