Map 305
1024×1024 pixels · 1 battle in the story · Chapter 99

The game’s minimapWhat each terrain does
- Magma. 50 fire damage every second to walking units, unless a spell hardened it.
- High obstacle. Stops walking and flying units and shots.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.