Map 034
368×768 pixels · 4 battles in the story · Chapter 3, Chapter 4, Chapter 5

The game’s minimapWhat each terrain does
- Low obstacle. Stops walking units only; flying units and shots pass over it.
- High obstacle. Stops walking and flying units and shots.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.







