Water · Dragon
Frost Wyrm
Releases a Water Mana Dragon. Appears once the Rune is complete.
Wyrm escar.
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Frost Wyrm
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 50 | 47 | 44 | 41 | 38 |
Aim
Instant. One tap: it affects every valid unit, or appears next to Isaac.
Affects: Enemies
What it does
- Power
- 50
- Duration
- 1 s · 60 ticks
- Contact radius
- 8 px
- Starts after
- 0.03 s · 2 ticks
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 24 spells that run on the same game code as this one. Only what changes between them is shown.
The 24 dragons are four tiers (power 50, 100, 150 and 200) for each element; within a tier they differ only in element, runes and texts. All of them touch with the same 8 px radius: a bigger dragon does not hit wider. The 200 tier waits 121 ticks (2 s) before acting, where the others wait 2, and lasts as long as the 150 tier for about the same MP.
| Spells | Element | MP (level 1–10) | Duration | Starts after | Power | Runes |
|---|---|---|---|---|---|---|
| Fire Wyrm | Fire | 50 | 1 s | 0.03 s | 50 | 2 |
| Blaze Wyrm | Fire | 70 | 1.5 s | 0.03 s | 100 | 2 |
| Hell Wyrm | Fire | 85 | 2 s | 0.03 s | 150 | 2 |
| Frost Wyrm | Water | 50 | 1 s | 0.03 s | 50 | 2 |
| Ice Wyrm | Water | 70 | 1.5 s | 0.03 s | 100 | 2 |
| Frozen Wyrm | Water | 85 | 2 s | 0.03 s | 150 | 2 |
| Wind Wyrm | Wind | 50 | 1 s | 0.03 s | 50 | 2 |
| Gale Wyrm | Wind | 70 | 1.5 s | 0.03 s | 100 | 2 |
| Storm Wyrm | Wind | 85 | 2 s | 0.03 s | 150 | 2 |
| Rock Wyrm | Earth | 50 | 1 s | 0.03 s | 50 | 2 |
| Cliff Wyrm | Earth | 70 | 1.5 s | 0.03 s | 100 | 2 |
| Crag Wyrm | Earth | 85 | 2 s | 0.03 s | 150 | 2 |
| White Wyrm | Light | 50 | 1 s | 0.03 s | 50 | 2 |
| Light Wyrm | Light | 70 | 1.5 s | 0.03 s | 100 | 2 |
| God Wyrm | Light | 85 | 2 s | 0.03 s | 150 | 2 |
| Black Wyrm | Dark | 50 | 1 s | 0.03 s | 50 | 2 |
| Dark Wyrm | Dark | 70 | 1.5 s | 0.03 s | 100 | 2 |
| Evil Wyrm | Dark | 85 | 2 s | 0.03 s | 150 | 2 |
| Blaze God | Fire | 85 | 2 s | 2.02 s | 200 | 3 |
| Ice God | Water | 85 | 2 s | 2.02 s | 200 | 3 |
| Sky God | Wind | 85 | 2 s | 2.02 s | 200 | 3 |
| Stone God | Earth | 85 | 2 s | 2.02 s | 200 | 3 |
| Flash God | Light | 85 | 2 s | 2.02 s | 200 | 3 |
| Dark God | Dark | 85 | 2 s | 2.02 s | 200 | 3 |