Fire · On units
Fire Dance
Imbues the wand with fire magic to smash an enemy. Touch your target.
Danza fuego
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Fire Dance
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 140 | 132 | 124 | 116 | 108 |
Aim
Tap a unit. Touch the unit to cast it on.
Affects: Enemies
What it does
- Duration
- 5 s · 300 ticks
- Cast range
- 75 px
Its own rules
Isaac walks to the target at 2 px per tick and cannot be damaged until the spell ends; he gives up after 180 ticks. Within 12 px he dances for 300 ticks: in each 43-tick cycle he strikes on ticks 9, 19 and 30 (up to 21 hits), each with his full attack minus a quarter of the target’s defense. It ends early if the target dies or gets more than 34 px away.
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element |
|---|---|
| Fire Dance | Fire |
| Ice Dance | Water |
| Wind Dance | Wind |
| Earth Dance | Earth |
| Light Dance | Light |
| Dark Dance | Dark |