Earth · Trap
Death Trap
Sets multiple magic traps within a certain area. No effect on flying units.
Trampa mort.
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Death Trap
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 70 | 66 | 62 | 58 | 54 |
Aim
Tap a point. Touch a point inside the range; the area has a fixed size.
Affects: Enemies
- Knocks down
What it does
- Power
- 420
- Duration
- 15 s · 900 ticks
- Cast range
- 65 px
- Trigger radius
- 35 px
Its own rules
Each mine lasts 920 ticks and goes off when a walking enemy comes within 14 px: every enemy within 14 px, flying ones included, takes the spell’s power as earth damage and is knocked down. One use each. A new mine disarms the side’s earlier ones.
Similar spells
The 3 spells that run on the same game code as this one. Only what changes between them is shown.
Rage Trap places a single mine at a point, with less reach. Death Trap and Sin Trap place them in an area with the same numbers (power, time and trigger area); only their runes, texts and MP change, so Sin Trap gains nothing for its higher cost.
| Spells | MP (level 1–10) | Cast range | Trigger radius | Aim |
|---|---|---|---|---|
| Rage Trap | 50 | 45 px | 0 px | Tap a point |
| Death Trap | 70 | 65 px | 35 px | Tap a point |
| Sin Trap | 85 | 65 px | 35 px | Tap a point |