On units
On units: Tough Armor and 15 more
Protects an ally; some also strengthen or speed up.
16 spells the game runs with the same code.
Protects· 8 of 16Strengthens· 5 of 16Speeds up· 3 of 16How is the total effect worked out?
Total effect: what one unit receives over the whole spell. The real figure depends on who casts and who receives it, so it is worked out for a fixed reference: the caster has magic 30 (Isaac at level 1), the element at level 1–10 and a perfect stroke (quality 1); the receiver has defense and magic defense 0, a neutral element and no weakness or shield; no random factor. “up to” is a maximum that needs every hit to land, or the unit to stay where the spell reaches it; “not confirmed” marks what the code read so far does not settle.
To cast a spell you draw its runes, each in one stroke and each scored on its own: a long stroke with many turns takes longer and gives more chances to slip out of the shape. Each spell shows its runes, drawn from their strokes, with their level (I to III) and how long their strokes are added up, in widths of the rune: the game scales the drawing, so its size on screen does not count. A higher level is usually longer, but not always (Water II is shorter than Wind I).
Best spells · Which spells pay off and why, each with the number behind it. The filters leave only what Isaac already has at hand.
Armor
20 MP
- Range
- 100 px
Effect
defense +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 14.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
magic defense +50 % of what it lacks to reach 100, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 14.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Light
+1
40 MP
- Range
- 120 px
Effect
attack +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Fire
Effect
speed +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
evasion +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
defense +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
accuracy +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
+2
60 MP
- Range
- 120 px
Effect
attack +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Fire
Effect
speed +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
evasion +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
defense +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
accuracy +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
+3
75 MP
- Range
- 120 px
Effect
time between attacks −85 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
evasion +79, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
defense +80 %, 24 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 24 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
accuracy +79, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Earth · Armor
Effect
defense +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 14.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 100 px · Lasts 1 s
Light · Armor
Effect
magic defense +50 % of what it lacks to reach 100, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 14.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 6 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 100 px · Lasts 1 s
Fire · +1
Effect
attack +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Lasts 1 s
Fire · +2
Effect
attack +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Water · +1
Effect
evasion +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Lasts 1 s
Water · +2
Effect
evasion +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Water · +3
Effect
evasion +79, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Wind · +1
Effect
speed +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Lasts 1 s
Wind · +2
Effect
speed +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Wind · +3
Effect
time between attacks −85 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Earth · +1
Effect
defense +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Lasts 1 s
Earth · +2
Effect
defense +50 %, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Earth · +3
Effect
defense +80 %, 24 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 24 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Dark · +1
Effect
accuracy +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 30.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 3 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Lasts 1 s
Dark · +2
Effect
accuracy +40, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 46.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Dark · +3
Effect
accuracy +79, 18 s
- Affects
- Allies
- Status chance
- 100 %
- Status lasts
- 18 s
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 57.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and once with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 120 px · Radius 50 px · Lasts 1 s
Worked out for a caster with magic 30 and a perfect stroke, against defense and magic defense 0, with no random factor. How is it worked out?
Tough Armor
Earth · Armor
Cost
- MP (level 1–10)
- 20
- Runes
- II
- Stroke (rune widths)
- 3.4
Range and area
- Cast range
- 100 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Light Armor
Light · Armor
Cost
- MP (level 1–10)
- 20
- Runes
- II
- Stroke (rune widths)
- 3.0
Range and area
- Cast range
- 100 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Power Up
Fire · +1
Effect
attack +50 %, 18 s
MP
40
Cost
- MP (level 1–10)
- 40
- Runes
- III
- Stroke (rune widths)
- 5.2
Range and area
- Cast range
- 120 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Power On
Fire · +2
Effect
attack +50 %, 18 s
MP
60
Cost
- MP (level 1–10)
- 60
- Runes
- IIII
- Stroke (rune widths)
- 6.1
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Draw a circle
Status
- Status lasts
- 18 s (1,080 ticks)
Evade Up
Water · +1
Effect
evasion +40, 18 s
MP
40
Cost
- MP (level 1–10)
- 40
- Runes
- III
- Stroke (rune widths)
- 5.6
Range and area
- Cast range
- 120 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Evade On
Water · +2
Effect
evasion +40, 18 s
MP
60
Cost
- MP (level 1–10)
- 60
- Runes
- IIII
- Stroke (rune widths)
- 5.6
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Draw a circle
Status
- Status lasts
- 18 s (1,080 ticks)
Evade Over
Water · +3
Effect
evasion +79, 18 s
MP
75
Cost
- MP (level 1–10)
- 75
- Runes
- IIIII
- Stroke (rune widths)
- 7.0
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Speed Up
Wind · +1
Effect
speed +50 %, 18 s
MP
40
Cost
- MP (level 1–10)
- 40
- Runes
- III
- Stroke (rune widths)
- 5.8
Range and area
- Cast range
- 120 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Speed On
Wind · +2
Effect
speed +50 %, 18 s
MP
60
Cost
- MP (level 1–10)
- 60
- Runes
- IIII
- Stroke (rune widths)
- 6.8
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Draw a circle
Status
- Status lasts
- 18 s (1,080 ticks)
Speed Over
Wind · +3
Effect
time between attacks −85 %, 18 s
MP
75
Cost
- MP (level 1–10)
- 75
- Runes
- IIIII
- Stroke (rune widths)
- 5.9
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Defense Up
Earth · +1
Cost
- MP (level 1–10)
- 40
- Runes
- III
- Stroke (rune widths)
- 5.5
Range and area
- Cast range
- 120 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Defense On
Earth · +2
Effect
defense +50 %, 18 s
MP
60
Cost
- MP (level 1–10)
- 60
- Runes
- IIII
- Stroke (rune widths)
- 6.4
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Draw a circle
Status
- Status lasts
- 18 s (1,080 ticks)
Defense Over
Earth · +3
Effect
defense +80 %, 24 s
MP
75
Cost
- MP (level 1–10)
- 75
- Runes
- IIIII
- Stroke (rune widths)
- 7.0
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Draw a circle
Status
- Status lasts
- 24 s (1,440 ticks)
Eye Up
Dark · +1
Cost
- MP (level 1–10)
- 40
- Runes
- III
- Stroke (rune widths)
- 4.9
Range and area
- Cast range
- 120 px
- Radius
- —
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Eye On
Dark · +2
Effect
accuracy +40, 18 s
MP
60
Cost
- MP (level 1–10)
- 60
- Runes
- IIII
- Stroke (rune widths)
- 6.5
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Draw a circle
Status
- Status lasts
- 18 s (1,080 ticks)
Eye Over
Dark · +3
Effect
accuracy +79, 18 s
MP
75
Cost
- MP (level 1–10)
- 75
- Runes
- IIIII
- Stroke (rune widths)
- 7.0
Range and area
- Cast range
- 120 px
- Radius
- 50 px
- Aim
- Tap a unit
Status
- Status lasts
- 18 s (1,080 ticks)
Grouped by the effect class and subkind of each spell in the game’s data, as the research did; the notes come from reading the code, not from playing.